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Devlog

30 June 2026 Rune Soul

Eldrathis — Waking Up After the World Already Ended

Rune Soul doesn't open with an origin story — it opens with you waking up with none. Here's the world you've lost, and the darkness that took it.

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24 June 2026 Rune Soul

Inventory — Why Your Bag Has a Size, Not a Slot Count

Most survival games give you a fixed grid of identical squares. Rune Soul gives you physical space — and physical things take up physical room.

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17 June 2026 Rune Soul

Nutrition — Why Food Is a System, Not a Stat

Rune Soul has a level system. But what you eat determines how good you are within that build — the trim level on the vehicle you're already driving.

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10 June 2026 Rune Soul

Plants Don't Come With Labels

Rune Soul's herbology system teaches you the world before the skill does — and no two playthroughs share the same recipes.

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18 May 2026 Rune Soul

How Rune Soul Builds Its Rivers

World generation is only as good as its details. Here's how Rune Soul's river system works — and why getting it right matters.

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13 April 2026 Rune Soul

Building in Public: Rune Soul Dev Begins

The studio is live. Here's what Rune Soul is, where it's at, and why I'm building it.

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