Indie Game Studio
Building deep, systemic worlds. Currently developing Rune Soul — an open world survival and kingdom management game.
Devlog
Eldrathis — Waking Up After the World Already Ended
Rune Soul doesn't open with an origin story — it opens with you waking up with none. Here's the world you've lost, and the darkness that took it.
Read more →Inventory — Why Your Bag Has a Size, Not a Slot Count
Most survival games give you a fixed grid of identical squares. Rune Soul gives you physical space — and physical things take up physical room.
Read more →Nutrition — Why Food Is a System, Not a Stat
Rune Soul has a level system. But what you eat determines how good you are within that build — the trim level on the vehicle you're already driving.
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